Sonic 2 Delta is one of those rare hacks that is actually better than the original game. The original zones, with a few exceptions, are untouched; this hack restores zones that were cut during development.
While two of these zones (Wood and Hidden Palace) are available in the prototype ROM floating around the net, they're in an unfinished and nearly unplayable state. One zone, Dust Hill, was restored based on a single mock-up screenshot; Winter Hill was based on an interview. Even Casino Night, which received a makeover since its beta state, has been restored to its former (very pink) look. The only zone that is incomplete in this hack is Genocide City, which is merely Chemical Plant with a different background and palette. Enemies from early revisions have also been restored
Scrap Brain Zone Sonic Mania. By Alex13Art Watch. Can I use these for a mod I'm making? You should totally do Casino Night Zone. Carnival Night Zone A Work In Progress for Sonic Mania Sonic Mania / WiPs / Zones. Sonic Mania Mod Manager1-Click Install. Casino Night Zone Beta Zones. Rusty Ruin Zone (Work in Progress/Unfinished) Zones.
In addition to restoring cut zones, the hack adds a few new features: The ring counter now shows how many rings remain in a zone, the level select menu has been updated to allow access to the new zones, some Sonic 3 graphics have been ported, and even Knuckles has been ported from Sonic & Knuckles!
This is one of those hacks that simply must be played, its only flaws are the somewhat amateur-feeling level designs for the new zones and the fact it does not work on the real Genesis hardware.
The latest version is based off the revision 02 which was extracted from the Sonic Compilation for Sega Genesis. The ROM is called Sonic the Hedgehog 2 (W) (REVSC02). The ROM should be in BIN format. The patch is in xdelta format due to shifted data resulting in IPS patches containing original code.
Levels
- Green Hill Zone: Sonic the Hedgehog level.
- Emerald Hill Zone: Prototype layout elements and Coconut monkey enemies are replaced with the scrapped Snail enemies.
- Winter Hill Zone: Scrapped level.
- Wood Zone: The graphics are similar to what is seen in the Simon Wai prototype. Scrapped level.
- Dust Hill Zone: Graphics similar to those featured in the mockup screenshot that was featured in many magazines. Scrapped level.
- Chemical Plant Zone: Small minor alterations were made, such as the loops having slanted corners as seen in prototype media.
- Labyrinth Zone: Sonic the Hedgehog level.
- Neo Green Hill Zone: Prototype name, and music.
- Star Light Zone: Sonic the Hedgehog level.
- Casino Night Zone: Redesigned to look like the prototype level which had lots of pink.
- Marble Zone: Sonic the Hedgehog level.
- Hill Top Zone
- Spring Yard Zone: Sonic the Hedgehog level.
- Mystic Cave Zone
- Hidden Palace Zone: Graphics and layout are the same as in the Nick Arcade prototype. Scrapped level
- Oil Ocean Zone: Redesigned to look like the prototype. Features ride-able balls which were found in the betas.
- Metropolis Zone
- Genocide City Zone: Scrapped level.
- Scrap Brain Sonic the Hedgehog level.
- Final Zone: Sonic the Hedgehog level.
- Sky Fortress Zone
- Sky Chase Zone
- Death Egg Zone: Three rings added to the beginning of the level.
V.25
- Objects now uses Sonic 3/K Style Status Table ($4A size).
- Level layouts uses Y indexed like Sonic 3/K. (Some improvements on tiles loading).
- Level Select Menu now Has separated pages for Sonic 1 and Sonic 2 Levels.
- Fixed some bugs from previous version, like rotating pallete for Sonic in Sonic 1 Special Stage.
- All objects was manually edited to new SST.
- Improved some code (ex: Centisecond now uses a table, previous versions uses divs).
Are you up 2 it? Again?!
Casino Night Zone Sonic Mania Mods
Hello this is my first time participating in the Sonic Hacking contest.
Now I know what you are thinking 'Isn't it a bit too early for an Anniversary Edition?' the answer is yes, However I've been working on multiple mods over the past few years and I felt like this one was the only one I could finished and enter into the contest.
Anyways, Sonic the Hedgehog 2 - Anniversary Edition is an enchantment mod of Sonic 2 that I've been working on for many years in my spare time.
Features
- Tons of Bug Fixes, Ranging form Big to tiny little fixes
- Hidden Palace Zone has been added as a Extra Level, you can find in Mystic Cave Act 2 if you fall into the Pit (Just like in the Moblie Version).
- Hill Top Zone has been added to 2P Vs. mode. To access it, highlight Emerald Hill and hold C and push Start.
- Remixed Music and different music for each Act.
- The original soundtrack is available as an option
- Knuckles is playable, along with and option to have Tails follow him (Though he is not playable in 2 Player mode just yet)
- Tails can Fly/Swim (but can't carry Sonic/Knuckles yet)
- Tails also now has a Super Form
- Tails's Shorter Height is now actual taken into account for collision instead of just reusing Sonic's Height.
- The Level Layouts have been modfied with bugfixes and new areas for Knuckles and Tails to Explore
- An Easy and Hard mode that rearranges the Level Layout and adjusts the Bosses. These modes don't just make the Game Easier/Harder, They actually rearrange the Level Layout to make it different and Easier/Harder (Think of them more as Sonic Jam's Easy mode or Sonic Mania's Encore Mode)
- An Extended Options screen with 2 Pages
- New Vs. mode Options in the Option screen
- No Teleport Monitors
- Fixed Monitors
- Smoother Animations
- Enchanced Graphics that looks nicer and matches Yasushi Yamaguchi's artwork much closer (as well as imported graphics from Sonic Mania)
- Each Act has a Different Color Palette, to give it that Sonic 3 feeling
- You can hold B while a Level is loading to have different music playing, like the 2 player songs
- This also works in 2 Player mode as well so you can have 1 player songs in 2 player mode
- In 2 player mode the Signpost also Doesn't lock the Screen anymore when it appears on Screen, Only when you cross it. Allow you to get more points over the other player in case you didn't want to finish the level yet.
- Tails A.I. Improvements:
- He can't steal a bubble from you anymore, he now leaves the bubble after breathing it like in Sonic Mania
- He can't active collasping platforms, falling platforms, moving platforms, and HTZ zip lines
Important note
- Green Hill Zone: Sonic the Hedgehog level.
- Emerald Hill Zone: Prototype layout elements and Coconut monkey enemies are replaced with the scrapped Snail enemies.
- Winter Hill Zone: Scrapped level.
- Wood Zone: The graphics are similar to what is seen in the Simon Wai prototype. Scrapped level.
- Dust Hill Zone: Graphics similar to those featured in the mockup screenshot that was featured in many magazines. Scrapped level.
- Chemical Plant Zone: Small minor alterations were made, such as the loops having slanted corners as seen in prototype media.
- Labyrinth Zone: Sonic the Hedgehog level.
- Neo Green Hill Zone: Prototype name, and music.
- Star Light Zone: Sonic the Hedgehog level.
- Casino Night Zone: Redesigned to look like the prototype level which had lots of pink.
- Marble Zone: Sonic the Hedgehog level.
- Hill Top Zone
- Spring Yard Zone: Sonic the Hedgehog level.
- Mystic Cave Zone
- Hidden Palace Zone: Graphics and layout are the same as in the Nick Arcade prototype. Scrapped level
- Oil Ocean Zone: Redesigned to look like the prototype. Features ride-able balls which were found in the betas.
- Metropolis Zone
- Genocide City Zone: Scrapped level.
- Scrap Brain Sonic the Hedgehog level.
- Final Zone: Sonic the Hedgehog level.
- Sky Fortress Zone
- Sky Chase Zone
- Death Egg Zone: Three rings added to the beginning of the level.
V.25
- Objects now uses Sonic 3/K Style Status Table ($4A size).
- Level layouts uses Y indexed like Sonic 3/K. (Some improvements on tiles loading).
- Level Select Menu now Has separated pages for Sonic 1 and Sonic 2 Levels.
- Fixed some bugs from previous version, like rotating pallete for Sonic in Sonic 1 Special Stage.
- All objects was manually edited to new SST.
- Improved some code (ex: Centisecond now uses a table, previous versions uses divs).
Are you up 2 it? Again?!
Casino Night Zone Sonic Mania Mods
Hello this is my first time participating in the Sonic Hacking contest.
Now I know what you are thinking 'Isn't it a bit too early for an Anniversary Edition?' the answer is yes, However I've been working on multiple mods over the past few years and I felt like this one was the only one I could finished and enter into the contest.
Anyways, Sonic the Hedgehog 2 - Anniversary Edition is an enchantment mod of Sonic 2 that I've been working on for many years in my spare time.
Features
- Tons of Bug Fixes, Ranging form Big to tiny little fixes
- Hidden Palace Zone has been added as a Extra Level, you can find in Mystic Cave Act 2 if you fall into the Pit (Just like in the Moblie Version).
- Hill Top Zone has been added to 2P Vs. mode. To access it, highlight Emerald Hill and hold C and push Start.
- Remixed Music and different music for each Act.
- The original soundtrack is available as an option
- Knuckles is playable, along with and option to have Tails follow him (Though he is not playable in 2 Player mode just yet)
- Tails can Fly/Swim (but can't carry Sonic/Knuckles yet)
- Tails also now has a Super Form
- Tails's Shorter Height is now actual taken into account for collision instead of just reusing Sonic's Height.
- The Level Layouts have been modfied with bugfixes and new areas for Knuckles and Tails to Explore
- An Easy and Hard mode that rearranges the Level Layout and adjusts the Bosses. These modes don't just make the Game Easier/Harder, They actually rearrange the Level Layout to make it different and Easier/Harder (Think of them more as Sonic Jam's Easy mode or Sonic Mania's Encore Mode)
- An Extended Options screen with 2 Pages
- New Vs. mode Options in the Option screen
- No Teleport Monitors
- Fixed Monitors
- Smoother Animations
- Enchanced Graphics that looks nicer and matches Yasushi Yamaguchi's artwork much closer (as well as imported graphics from Sonic Mania)
- Each Act has a Different Color Palette, to give it that Sonic 3 feeling
- You can hold B while a Level is loading to have different music playing, like the 2 player songs
- This also works in 2 Player mode as well so you can have 1 player songs in 2 player mode
- In 2 player mode the Signpost also Doesn't lock the Screen anymore when it appears on Screen, Only when you cross it. Allow you to get more points over the other player in case you didn't want to finish the level yet.
- Tails A.I. Improvements:
- He can't steal a bubble from you anymore, he now leaves the bubble after breathing it like in Sonic Mania
- He can't active collasping platforms, falling platforms, moving platforms, and HTZ zip lines
Important note
The 1-up Song currently has a habbit of crashing the game, usually when it fades back into a song. Because of this I have Removed the 1-UP Song and Replaced all calls to the 1-up Song with the Perfect Ring Jingle from Sonic 3's Special Stage. This is Currently a Temporary Fix until I fix the Issue.
Credits
Sonic Mania All Zones
Original MIDI Version of Chemical Plant Act 2 from vgmusic.com - Created by Kentaro - Converted to SMPS and Edited by Me
Mods For Sonic Mania
A Really old version of Clownacy's Clone Driver, The only reason that I haven't change to a different sound driver is because I'm lazy
Mega PCM By Valdikcomper